Register for a free trial account at https://immersal.com/developers/.
Our Mapping App is available for download for both Android and iOS
You can use the app with your registered account.
Our REST API requires a 256-bit token for authentication. You can get it by logging into the Developer Portal with your email and password.
// example token84232462346234623ajefl62454766a616b2fegbd7754a73386d785985226577613349741326473972754e4c33526b5a334298712e414544
You need a token to use our REST API which is required by many of the samples. Visual positioning (localization) can be done on-device without a token.
The mapper does not need the token.
Download the latest SDK from the Developer Portal and the latest sample project from our GitHub repository.
Open the sample project first. There will be some errors when first opened without the SDK.
Import (Assets -> Import Package -> Custom Package...) the latest SDK (ImmersalARCloudSDKvXX.unitypackage) into the sample project.
If needed, use the Package Manager (Window -> Package Manager) to install
AR Foundation 3.0.0
ARCore XR Plugin 3.0.0
ARKit XR Plugin 3.0.0
TextMesh Pro (2.0.1 is verified to work).
Multiplayer HLAPI 1.0.4.
Go to Edit -> Project Settings -> Player -> Other Settings
Turn off the Auto Graphics API.
For Windows:
Set primary API to OpenGLES3
For iOS:
Set Graphics API to Metal.
Set Target Minimum Version to 11.3.
For Android:
Set Graphics API to OpenGLES3.
Set Minimum API Level to 26.
Start by building the Mapping App sample scene for your device and reading the How To Map-instructions.
Note, you don't have to build the Mapper. It's available in the App Stores as mentioned above.
We have a Getting Started-series for our Unity plugin. https://vimeo.com/showcase/6343595