Getting Started


Register for a free trial account at

Download the Mapper

Our Mapping App is available for download for both Android and iOS

You can use the app with your registered account.


Our REST API requires a 256-bit token for authentication. You can get it by logging into the Developer Portal with your email and password.

// example token

You need a token to use our REST API which is required by many of the samples. Visual positioning (localization) can be done on-device without a token.

The mapper does not need the token.

Quick Start with Unity

Download the latest SDK from the Developer Portal and the latest sample project from our GitHub repository.

  • Open the sample project first. There will be some errors when first opened without the SDK.

  • Import (Assets -> Import Package -> Custom Package...) the latest SDK (ImmersalARCloudSDKvXX.unitypackage) into the sample project.

  • If needed, use the Package Manager (Window -> Package Manager) to install

    • AR Foundation 3.0.0

    • ARCore XR Plugin 3.0.0

    • ARKit XR Plugin 3.0.0

    • TextMesh Pro (2.0.1 is verified to work).

    • Multiplayer HLAPI 1.0.4.

  • Go to Edit -> Project Settings -> Player -> Other Settings

    • Turn off the Auto Graphics API.

    • For Windows:

      • Set primary API to OpenGLES3

    • For iOS:

      • Set Graphics API to Metal.

      • Set Target Minimum Version to 11.3.

    • For Android:

      • Set Graphics API to OpenGLES3.

      • Set Minimum API Level to 26.

Start by building the Mapping App sample scene for your device and reading the How To Map-instructions.

Note, you don't have to build the Mapper. It's available in the App Stores as mentioned above.

Tutorial Series

We have a Getting Started-series for our Unity plugin.