💻
💻
💻
💻
SDK
Developer Portal
Search…
Immersal SDK
About
Requirements
Getting Started
Changelog
Pricing
FAQ
Licenses
Tutorials
Workflow and Limitations
Developer Portal
How To Map
Using Multiple Maps
Unity
Overview
Core Package
Sample Scenes
iOS
Swift
API Documentation
Core Plugin API
REST API
Developer Feedback
Support
Powered By
GitBook
Requirements
Immersal SDK is currently available for Unity and works with a variety of devices.
Overview
Immersal SDK for Unity fully supports:
All ARKit and ARCore-compatible devices through Unity's AR Foundation framework
Huawei's AR Engine-compatible devices using the HWAR SDK for Unity
Nreal light headset using Nreal's SDK for Unity
Magic Leap headset the Magic Leap XR Plugin and Unity Package
Immersal Cloud Service supports:
Spatial Mapping using REST API
Images can be submitted to our Cloud Service from any source
On-server Visual Positioning using REST API
(see
https://github.com/HoloLabInc/HoloLab.Immersal
for an example)
Software
Immersal SDK for Unity is tested with
Unity 2020.3.20f1 LTS
​
Hardware
Spatial Mapping
​
ARKit-capable iOS device
​
​
ARCore-capable Android device
​
HWAR-capable device
​
Leica BLK2GO
(Enterprise license required)
Visual Positioning
​
ARKit-capable iOS device
​
​
ARCore-capable Android device
​
HWAR-capable device
Nreal Light
Magic Leap
HoloLens (using REST API)
Most Android devices are locked to rendering 30 frames per second in AR applications. iOS devices allow for 60 fps apps for a snappier and more responsive feel.
Previous
Immersal SDK
Next - About
Getting Started
Last modified
6mo ago
Copy link
Contents
Overview
Software
Hardware