Follow the instructions in Quick Start with Unity to setup your project.
Open the MappingApp scene found in
Assets/ImmersalSDK/Samples/Scene if you wish to modify any settings found in the ImmersalARCloudSDK Game Object. The default settings are good to start with.
You can paste the Developer Token from the Developer Portal if you wish to, but we no longer require it as we use your login information to verify you on app start.
Open Build Settings and only add or select the MappingApp scene to be included. Build the app for your device.
Enter your registered email address and password when starting the Mapping App.
The default view is the Workspace mode and has the following features:
Images stored in the Workspace.
Images queued for uploading to the Workspace.
Switch Mode button to switch between Workspace and Visualize modes.
Capture button to add images to Workspace.
Tools button for additional tools and options.
Delete Images allow you to delete images from the Workspace.
Toggle RGB Capture toggles between full color and monotone capture modes.
Add Anchor Image adds an Anchor Image to the Workspace.
Start Map Construction submits a new map construction job.
The second view is the Visualize mode and has the following features:
Toggle Map Visualizations allows you to select maps to test and visualize.
Localization Statistics shows you how many localizations were successful out of all of the attempts.
Switch Mode Button to switch between Workspace and Visualize modes.
Localize Button to test localization against selected maps.
Toggle Point Cloud Visibility Button to turn point cloud rendering on and off.
The Red Cross means the construction has failed.
The Blue Cogwheel mean that the construction is not done yet.
The Green Check Mark means that the construction was successful and the map can be downloaded for testing.