You can create a new account by registering at our Developer Portal After registering, you can log in to the portal.
The main use for the Developer Portal is to manage and download your maps.
You can also find useful links and the latest Immersal SDK Core package and Demo App from the Developer Portal
The Developer Portal has
Options to reset your account password or private Developer Token
Button to copy your Developer Token (required by most REST API call)
Download link to the Immersal SDK Core
.unitypackage and Demo App
Useful links to the Unity Sample Project, this documentation, and our Discord support channel
A Jobs List that shows either all your maps or public maps
Various functions to Align, Stitch, Rename, and Delete Maps
Output files for the constructed maps and other jobs
A 3D viewer for various output files
The Jobs list
By default, the Jobs List shows you your own maps. Each map in the list has several properties:
Map id does not change and you can use it throughout the SDK to refer to a specific map
Map name is specified for new map construction and stitching jobs. Can be changed later
Status - Pending, Processing, Sparse (for partially completed map constructions), Failed or Done.
Number of Images captured in the map data
Sharing - A map can be either private and accessed with your token only, or public and accessible for anyone
Latitude and Longitude are shown if GPS coordinates were captured for the map
SDK version used for the job
Creator is the account email for the original map creator
Created date and time of map creation
Downloadable files for all the different output files. You can also view the 3D files in your browser by clicking the eye icon
There are three outputs for constructed maps and one output for map alignment or stitching jobs.
For constructed maps, you have
.bytes map file. This is the map file used by the Cloud Service and Immersal SDK localizers.
.ply file for the sparse point cloud representation of the map
.ply vertex-colored mesh representation of the map
.glb textured mesh representation of the map
There's an eye icon next to the point cloud and mesh downloads. Clicking the icon opens a 3D model viewer to a new tab. You can easily review maps this way.
In addition to viewing and managing your own maps, you can also view all the public maps.
There are two different modes
View Public Maps Near Location
View Public Maps Created By
You can search for public maps near a location by specifying latitude and longitude coordinates and a radius in meters.
By leaving the fields empty (showing just placeholder values) you can view all public maps.
You can also search for any user's public maps. Just input a user account name to search.
Click on the map name to rename it
You can select a map or multiple maps and delete them.
You can select two or more maps for automatic alignment or stitching.
Alignment updates the input maps alignment metadata
Stitching creates a new map that is the combination of the input maps.
For more information, see Using Multiple Maps
You can select one or more maps and set them to either private or public.
Private maps can be modified and downloaded only by you with your private Developer Token or through the Developer Portal
Public maps are searchable and downloadable by anyone.
You can select one or more maps and send a copy of them to another user. This is an easy way to quickly share maps between accounts when you don't want to make them public.
Select one or more maps from the list
Click on the Send Maps button and type in the recipient's user ID